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Discovering the creations of NAD-UQAC graduates

Discovering the creations of NAD-UQAC graduates

Information on the activity

May 13, 2021 to May 24, 2021

The NAD-UQAC School is pleased to present the projects completed by its graduates of the Bachelor of 3D Animation and Digital Design. You will discover the world of digital art through short films, cinematics or gameplays of video games.

Discovering the creations of NAD-UQAC graduates
From May 13 to 24, 2021

Every day from dusk to 9:30 pm
Facades of the President-Kennedy Pavilion of UQAM and the Wilder Building

CREDITS

AXO
Artistes NAD
Ariane Gravel-Villeneuve
Benny Le
Cassandra Paré
Emma Tremblay
Lee-Anne Savoie
Lissa Dixon-Squeira
Naomi Jomphe
Nathaelle Fournier
Ophelie Champeau-Fournier
Yohanna Ishoj-Paris

Programmeurs UQAC
Francis Vermette-David
Maxime Dicaire
Maxime Morin Grandmont

Université de Montréal
Dany El Riachi
Alexandra Negru
Nathan Viens
Anton Zhelyeznyy
Nicolás Medina

Babouchka
Inés Setbel, Artiste d’environnement
Caroline Côté, Artiste d’environnement
Élise Beausoleil-Chartrand, Artiste de personnages
Nicholas Hétu, Artiste de personnages/Artiste FX
Mégane Gagnon-Tremblay, Artiste Rigging
Marie-Noël Vanasse, Animatrice/Artiste éclairage
Musique d'Emmanuel Boucher
Voix de Hugolin Chevrette

Channel surfers Gabriel Fleury (designer)
Vincent Gagnon, (designer)
Julien Grimard (designer)
Jonathan Larose (designer)
Justine Almes (programmeuse)
Lucas Da Costa (programmeur)
Guillaume Paris (programmeur)
Jean-Baptiste Pommeret (programmeur)

Chaussures PER4M
Eoghann Merouze
Maude Brizard
Nadege Lagueux-Beloin
Jeremy Zunino

ColdSun
Sarah Picard, Level designer / Level artist
Karel Bouchard, Technical designer / Level artist
Claire Duchaine, Concept artist
Tom Miliez, Environement artist
Pierre-Luc Jacques, Visual effects artist
Sarah de Léséleuc, Character artist
Hugo Derome, Level designer / Level artist
Guillaume Janicki, Concept artist
Natalie Morcos, Environement artist
Vienna Von Arx, UI & UX artist
Germain Pironet, Character artist
Marc-Etienne Foster, Environement artist
Mélissa François-Servant, Level designer / Game designer
Marie-Noël Vanasse, Animator
Ziyang Tan, Character artist
Jonathan Larose, Game designer / Level designer
Méganne Gagnon Tremblay, Rigging artist
David-Alexandre Hauben, Environement artist
Samuel Proulx, Programmer AI
Guillaume Théberge, Programmer
Jacob Raby, Programmer
Etienne Emond, Programmer
Michaël Tremblay, Programmer Gameplay/UI

Crac
Arnaud Bleuse, concept/Modeling Tenzin/Modeling vêtement/Hair simulation/sound desidgn
Benoît Prévost, Shading/Texture/Compositing/Lighting
Julien Tourigny-Gagnon, Rigging/Lighting/Compositing/Animation/Textyres
Léa Duchesne, Concept/Modeling Bhunti/Textures personnages/Simulation vêtements/Animation/Lighting
Olivier Pic, Modeling autel, props/Shading/Lighting
Yan Michael-Bernard, Modeling bâtiment/Animation

Remerciements :
Marilou Bergeron
Gervais Duchesne
Philippe Savoie-Lemay

El Malabarista
Sonia Hernandez Aguayo, Animation / Squelette
Francisco Berrios, Artiste de décors numérique (matte painter)

Equilibrium
Elly Brouillard, Game designer
Julien Grimard, Game designer
Claudia Robertson, Game designer / Environnement / illustration 2D / Éclairage
Mélissa Mana, Design de niveau
Casandra Martin, Design de niveau / Environnement / Éclairage
Camille Côté, Animation
Mahély Seyer, DA / environnement
Caroline Côté, DA / environnement
Moufid Dechicha, Environnement
Maryse Duckett, Environnement
Gabriel Lapierre, Environnement
Alexandre Brazeau, Personnages
Sandra Vasseur, Animation
Félix-Antoine Dupéré, Effets de particules
Jean-Sébastien Mathieu, Personnages
Nicolas Dussault-Pilon, Programmation
Nicolas Guilbeault-Desjardins, Programmtion
Simon Lescieux, Programmation
Vincent Plourde, Programmation

Ex Nihilo
Julien Tourigny-Gagnon, FX
Olivier Pic, FX, Modeling
Yan Bernard, FX / Layout
Léa Duchesne, Texturing / Matte Painting
Injad Halimi-Brouillette, Texturing
Arnaud Bleuse, Modeling
Vincent Larose, FX / Compositing
Joel Brault, FX
Benoit Prévost, Lighting / Rendering / Compositing

Maneki neko LightU-RU
Keegan Mcdougall
Mei-Li Trahan-Perreault
Pamély Côté-Langevin
Vincent Ladouceur
Yassine El
Nicolas Bastien

Obsolescence
Karel Bouchard, Technical Level Designer/Game Designer/Level Artist
Hugo Derome, Level Designer/Game Designer/Level Artist
David-Alexandre Hauben, Artiste 3D
Vienna Von Arx, directrice artistique/UI designer
Raphaël Croteau, Programmeur Gameplay
Louis-Philippe Lafontaine-Bédard, Programmeur Gameplay
Ariane Montreuil-Dallaire, Programmeuse Gameplay
Hugo Tremblay, Programmeur Gameplay
Manu Boucher, Concepteur sonore

Parfum Lumière
Jean-Christophe Paquet
Patrick Custo-Blanch
Vénus Grivegnée Dubé

Super Kid
Noémie Marchand
Gabriel Lamy
Maude Guertin
Marie-Pier Neault
Benjamin Leboeuf
Virginie Robert

Symbiose
Husna Atchia, Rigging
Felicia Bernier, Texture / Matte Painting
Sarah Boily, Compositing / Animation
Najwa Bounhir, Modeling
Zoé Brien, Généraliste 3D / FX 2D
Benoît Chieusse, Compositing / Motion Design
Florence Gauthier, Modeling / Texture
Audrée Gagné-Morin, Texture / Matte Painting
Valérie Gilbert, Modeling / Texture
Joanie Grelier-Duval, Texture / Lighting
Marjan Hafezi, Animation
Catherine Lachapelle, Animation
Elyane Lamothe, Animation
Dany Lebrasseur, Rigging
Noémie Marchand, Animation / Layout
Romain Montigny, Lighting/Compositing / Set dressing
Ophélie Champeau Cloutier, Animation (aide)
Nadege Lagueux-Beloin, Texture (aide)

Welcome to Oasis
Alexandre Hamelet-Gagnon, character design / character modeling / hard surface / modeling / blend
shapes / UV mapping / simulation / texturing
Andree Gagne-Morin, character design / matte painting / UV mapping / texturing
Benoit Chieusse, compositing / video editing / modeling support
Joel Brault, synopsis / story board / technical support / rendering
Romain Montigny, art direction / environment design / environment modeling / animation / lighting / layout /shading / rendering / coordination
Vincent Demers, animation / rigging / cameras

Remerciements
Gino Vincelli
Laura Lopez Ileana
Dana Darie
Julien Tourigny-gagnon
Dominic Mercier
Jaian Mascotto
Dany Asselin
Lea Dupuis

Tower of Babel
Andréanne Bédard, character artist
Pierre-Alexis Bouquin, art director / narrative writer / concept artist
Philippe Dumais, level artist/texture artist
Shawn Lanoue, level artist, lighting
Catherine Morin-Laporte, coordonnatrice de projet/narrative writer/lighting/VFX artist/texture artist/video editor
Gabrielle Renaud, environnement modeler/texture artist
Pier-Luc Simard, environnement modeler/texture artist
Grégoire Chêne, animator
Benoît Melançon, project supervisor

Red leaf
Benny Le, animation/3D modeling
Charlotte Trudel, lighting/level art/landscape/materials/
Johann Hugues Lamarche, 3D modeling/concept art/materials
Marie-Pierre Brodeur, 3D modeling
Mary-an Lapointe-Major, level art/Materials/3D modeling

Laureline Chiapello, project supervisor
Jean-Christophe Bouffard, 3D modeling mentor
Carl Bouchon, lighting mentor
Samuel Gagné, early concept art

Remerciements
Ileana Dana Darie
Julie Léna

Transformers
Zeion-Jeremy Bernil ,character modeling
Sen Lai, character texture
lse Yang Xiao, rigging/Unreal tech
Kavina Phaysavanh, animation/camera/previz
Gabriel Morin, layout/lighting/render/compositing/lookdev

Guest artist: Catherine Morin-Laporte, VFX Artist

SpiderGwen On the Case
Jeremy Bernil, character artist
Yang Xiao, rigging, Unreal anim tech
Kavina Phaysavanh, animation/camera/previz
Gabriel Morin, layout/lightin/render/compositing/lookdev